- Assassin's Creed Black Flag Guide
- Assassin's Creed Black Flag Review
- Assassin's Creed Black Flag Pirates Of The Caribbean Modded
- Assassin's Creed Black Flag Walkthrough
- Assassin's Creed Black Flag Pirates Of The Caribbean Modes
- Assassin's Creed Black Flag Manual
A new trailer about my old man. I never knew my father this way. I would have loved to hear his stories about his adventures. OMG this is getting old. The term 'Parlay' used in Pirates of the Caribbean is based off of the pirate code and is included in the series' fictional code. In Assassin's Creed IV: Black Flag, Roberts tells Edward Kenway about his 'creed' in Jamaica. Powered by Create your own unique website with customizable templates. Pirates of the Caribbean and Assassin's Creed crossover fanfiction archive with over 7 stories. Come in to read stories and fanfics that span multiple fandoms in the Pirates of the Caribbean and Assassin's Creed universe.
Assassin’s creed pirates Mod Apk:IV is a well known game among teenagers, adults and all. Assassin’s creed has many parts that mainly focus on the land areas while Assassin’s creed pirates Mod Apk focus on the maritime aspect of the game. In this game you’ll be the controller of your ship.
You’ll have to complete the missions by leading your simple ship, going on plunder merchant ships and confronting the intentions of pirates of other ships. If you ever dreamed of going to sea on ship or love movies or shows related to pirates and sea then this game is for you as it takes you on an amazing adventure on the sea.
The evolution process in the game is designed very thoughtfully as it gives you the chance to slowly build up your team of pirates and rule the sea with your companions. This game is one of the top adventurous and thrilling action game that gives you the chance to be the most feared pirate in the sea. Involve in this game as Alonzo Batilla, a youthful and aspiring pirate captain, breaking the rules and challenging himself to conquer the sea.
Contents
- 1 Assassin’s Creed Pirates Mod Apk+Data (Unlimited Money)
- 2 PROS AND CONS
- 3 Cons:
- 4 FEATURES
- 5 NEW FEATURES
- 7 FAQ’s
Assassin’s Creed Pirates Mod Apk+Data (Unlimited Money)
App Name | Assassin’s Creed Pirates Mod Apk |
Version: | v2.9.1 |
Size: | 34.8 MB |
Requirements: | Android 4.0 |
Developer | Ubisoft Entertainment |
Category | Action, Mod |
Updated: | 27-05-2017 |
Read Also: Plants Vs Zombies Heroes Mod Apk v1.34.5 Unlimited Money
PROS AND CONS
Pros:
Phases of game
Different phases of game are well planned and designed. You’ll love how detailed things are designed by the developer to give you a real life experience of sea from a pirates’ perspective. Teaches you how to move your ship without being noticed by the enemies eye.
In-app purchases
This modified version gives you unlimited resources and equipment to sail your ship and lead the sea with out any problem as you don’t have to use your money to buy hooks or any other material.
Gameplay
This is a 3D game, a spin-off of Assassin’s creed IV having the best graphics quality and the music is really enticing and captivating. It has an interesting gameplay, always giving up abrupt challenges to keep the interest of the players.
Cons:
Freedom
The drawback is that it doesn’t provide freedom to players as you can not skip levels to reach the final destination, you always have to unlock one after another.
FEATURES
Naval Combats
Fight the maritime naval battles all around the Caribbean sea. Fight your way through the legendary ships using you skills and become the master of the sea.
Crew and Ship
Build your own crew by selecting the most efficient and first-class members and learn more than 50 tactics and skills, sail and cannon upgrades to become a good pirate. Moreover, upgrade your ships and plunder bounties on the massive wild sea. Start from a simple ship and build it up throughout your journey.
3D visuals
The 3D visuals of the game gives you a experience of real life ice mazes, African coastlines, foggy weather and all the sudden changes in the Caribbean sea. So swift through the changing weather conditions and beware of your enemies hidden in the traitorous fog to become the best pirate of the century.
Quests
- Embark on the different quests to find the hidden treasures. And complete these quests to find the mysterious treasures of renown pirates, Assassin la Buse and French Pirates. Cross paths and take part in the old journey of Templars and assassins. Meet the most legendary Sam Bellamy, Charles Vane, Ben Hornigold and Blackbeard while sailing through the sea!
Maps
The map of the game is very huge, it offers a variety of islands, coasts, lost temples. Gives you the opportunity to build up your fish collection and find the pieces of ancient treasure maps. Live the best pirate life and loot ships using your skills, raise the black flag and beware of Spanish and English that are on the look-out for you!
NEW FEATURES
Areas
New areas and coastlines are introduced in the new version and more are awaited to come!
Gold
Unlimited gold supply, maximum upgraded hooks, ships and perks are introduced.
Resources
All resources and levels up to 40 are unlocked and gives you the opportunity to sail easily through your dream.
HOW TO INSTALL
- Click on the download link provided, then let the game download completely.
- After it is downloaded, let it stay in the notifications panel.
- Then go to your security option provided in the settings menu
- Allow the installation from unknown resources.
- Install the game and open it and enjoy!
FAQ’s
Is it available globally?
Yes! The game is available globally, you can play it anywhere at anytime.
Does the download of the game harm my mobile?
No! Downloading the game doesn’t harm your mobile as there are no viruses or anything in the set-up. If the instructions are properly followed, you won’t have a problem running the game easily.
How many languages are supported by the game?
The game is available for all the users who can understand these languages; English, Russian, French, German, Italian, Korean, Spanish, Portuguese, Brazilian, Japanese, Chinese, Indonesian and Turkish.
- Gameplay
- Addictive
- Strategy
FINAL VERDICT
If you like the movies Pirates of Caribbean, Peter Pan or similar movies to these two then this game is for you to fulfill your dream to become a pirate. The graphics, details and designing of the game is made in a way that you will feel as if you are really a pirate and this thrilling adventurous experience will be of a life time giving you an opportunity to show your pirate skills on he naval platform. So if you love pirates and want something challenging just like the movies so this game is for you! Don’t wait hurry up and get the unlimited assets of pirates and enjoy your journey through this fun-filled adventurous journey of naval combats!
Related
- After Watching This, You Might Want to Wait for Next-Gen Assassin’s Creed IV
Assassin’s Creed IV: Black Flag‘s Caribbean setting is sun-dappled, tropical and thoroughly tattooed, a sultry archipelago of jungle-scapes, cerulean skies and grizzled buccaneers. You play as Edward Kenway, father of Assassin Creed III‘s Haytham, grandfather of Connor and all around pirate neophyte as the game begins.
Your story is his story, rising through the pirate echelons, rubbing elbows with everyone from Blackbeard to Anne Bonny, working to hammer out a kind of egalitarianism that’s often overlooked in Hollywood’s rush to mythologize pirates as unshowered, bloodthirsty, money-grubbing mercenaries preying on the weak like peg-legged sociopaths.
I recently spoke with Jean Guesdon, Black Flag‘s creative director, who let me run around the room with the game question-wise. Here’s what he had to say about the series’ shift from conspiratorial intrigue to full-throated freebooting. Black Flag ships for Xbox 360 and PlayStation 3 on October 29, followed by next-gen versions for PlayStation 4, Windows and Xbox One on November 15, 19 and 22, respectively.
Thank you for speaking to me in English. My French is terrible. You probably get that a lot.
It’s a pleasure, and forgive me my mistakes.
Not at all. So you’re the guy whose job it’s been to maintain series continuity. Tell me about that.
That was my job after Assassin’s Creed II. During that game’s development, I was a game designer, and at the end, Ubisoft established a group to maintain the consistency of the franchise while making sure we were also extending it. I was responsible for the content side, so my job was to be in touch with any Assassin’s Creed project and its production, communicating what the franchise was about and what were the pillars of both the gameplay and narrative. So from the comics to short movies to the games on any of the consoles, I’ve touched all of it.
Why go with a numbered installment instead of a named one like Brotherhood and Revelations, since Black Flag‘s technically a prequel to Assassin’s Creed III?
Honestly, that was a big debate internally. We shifted from one position to another because we thought both approaches were legitimate in the sense that Black Flag…yes, it could have been only named AC: Black Flag as a prequel to ACIII, because we wanted to tell a story with these two parts and games.
But at the same time, we’ve always said that a new number represents a new hero, a new character and a new setting. When we started creating Edward and the Caribbean and all the new gameplay, we thought it was strong enough and fresh enough to deserve, properly, the number four. This is why in the end we said “You know, both are right, let’s have both.”
18th century colonial history often involves first-person accounts passed along by the folks doing the colonizing, and I’m assuming pirate accounts of their own history is even more anecdotal. What sort of research did you tap to bring the 18th century Caribbean to life?
We knew we wanted to do a pirate game, but we wanted to do it AC-style, so it was about respecting the history and bringing valuable information to the audience for their own personal knowledge. When we were determining which period would be interesting, we were drawn to this decade prior to 1720, the so-called Golden Age of Piracy, when the most famous pirates gathered together in Nassau, Bahamas trying to establish one of the first democratic societies. This, we thought, was really, really interesting and perfectly in line with one of our pillars — that we tackle only key historical events.
We discovered tons of things, like this incredible cast of pirates. We didn’t anticipate that we’d meet Blackbeard, Benjamin Hornigold, Charles Vane, Calico Jack — all these guys for real, gathered and bound together in Nassau.
Did you go much off-legend with some of the characters?
Oh absolutely. First we lifted tons of anecdotes from events that really took place. After that we crafted our own story within the historical material. So yes, there were some events that we decided to drop because we couldn’t technically create them, or because it made the story too complex.
During the 1700s, over three million slaves were imported to Caribbean colonies. To what extent does the game engage Afro-Caribbean history?
We didn’t want to ignore this, but it’s also not the central theme of Black Flag — we’re instead doing something that deals with this in the downloadable content. We introduce the character Adéwalé, a former slave, who’s the quartermaster and second in command of the main ship after Edward. And this is not the white guy taking command over the black guy, it’s purely a friendship between them.
For example, Edward is this guy who comes from the British Isles. He’s a regular sailor, not really aware of the politics and state of social conditions in the Caribbean. So at one point he says to Adéwalé, “What would you do if you got rich? Would you return to Africa?” And Adéwalé says “What? I don’t know Africa. I’ve been here. My place is here in the Caribbean.” And this is the type of message that we want to transmit, you know, don’t go making assumptions about people, just ask them and they’ll tell you where they’re from or what they’re about.
Prior AC games had Desmond and Abstergo to ground the historical gameplay, but in Black Flag you’ve replaced Desmond with a faceless, nameless character — us — roaming the halls of an Abstergo subsidiary. Are you still telling a future story here?
Not in the same sense as the prior games, but yes, what we call internally “the present day” will remain in our games, except that in Black Flag, you’re in first-person, playing yourself in the offices of Abstergo Entertainment in Montreal researching data for the company.
Why did we do that? Because you’re right, the thing that kept the previous installments one cohesive universe was the present day where you played as Desmond.
The thing is, we had to make the brand and the franchise slowly evolve, to move from a heavily single-player offline game — think about the first AC — to something that would allow us the luxury to make the franchise more connected. And with next-gen, we can have more people playing simultaneously, and we had to reflect that and to set up the conditions that would allow the franchise to endure.
But what about that future story? That’s a key part of the series’ allure, isn’t it? This sense that you’re working through the past to solve some future mystery? Given what happened at the end of ACIII, is that meta-mystery gone from the series?
It’s not gone, because you’re right, this is key to the franchise, and the conspiracy theories are interesting and keep people engaged with our universe. But what I didn’t mention in my previous answer is that in 2012, technically, the present day story of Desmond merged with our real world. Since the original AC, which came out in 2007, the present day of the game has been 2012, where you’re rushing to stop the end of the world before it happens.
What we decided to do is that now, our world, the one that’s around us right now, is the real AC world, which means that today you have Abstergo and you have assassin cells all over the place. You can also follow on a day to day basis something called AC Initiates, a franchise website that continues the narrative in the present day, and you’ll see this being used in the console games, too.
Assassin's Creed Black Flag Guide
ACIII often subverted cherished American myths — I’m thinking mostly of Shaun Hastings’ commentary in the historical database. Will we see more of that in Black Flag?
What I can tell you without spoiling too much is this: Obviously you’ll still have a database, either on your console while playing or later on a companion application. You’ll have all kinds of entries, as you’d expect, but obviously they won’t be written by Shaun. Instead, you’ll be reading these entries from an Abstergo point of view, which could also be interesting. If you like Shaun, you will have to…I would say you’ll have to wait and see. You will hear from him again, that’s all I can say.
With Black Flag, have design advances allowed you to deepen the environments in ways that shift the balance further toward player freedom?
You mean next-gen?
Assassin's Creed Black Flag Review
I suppose both, since the current and next-gen versions play the same and only differ visually, right?
Yes. Do you mean, with an open world, how do we merge the fact that we want to tell a story about one character but at the same time let the player experience their own AC?
Yes, and has that aspect of the player experience — the ability to push the world without breaking it — advanced further with Black Flag?
The open world in Black Flag is full of different and varied opportunities for the player to mess around, find their own path, craft their own activities and so forth. But at the same time, we still want to tell the story of Edward Kenway, so there are still precise choke points in the narrative to make the story progress. But we also told the mission designers, “You know what, the missions should use as much as possible the systems of the world, that the player will play on their own outside of the main story.” That’s where we really give freedom to the player.
Pirate-themed games are kind of rare. You’ve got Sid Meier’s Pirates, obviously, the old Akella quasi-sims, the Monkey Island series and the odd strategy title, but that’s it. And aside from Sid Meier and Monkey Island, the rest is pretty niche. Contrast with the Pirates of the Caribbean movies — currently in the top 10 grossing film franchises of all time. Why’d it take until 2013 to see a sandbox pirate game?
That’s a good question. Honestly, I can’t judge what’s been done before, but what I can tell you is that we made Black Flag as soon as we felt we were ready to. Back in 2011, when ACIII was in production, we realized that we knew how to create all the ingredients that were needed to deliver a good, full-fledged pirate game.
Obviously because of AC we knew how to do cities, but then ACIII was about encompassing nature and the frontier and the naval experience. When we saw the first iterations of the naval missions from ACIII, we knew we had to do a better game. We had everything we needed to deliver it in a good fashion, without being too cliché, without being too limited. I think that to deliver a good, edgy pirate game, you obviously need a good ocean simulation, but you need more than that if you really want to immerse players and let them feel like they’re really living the life of a pirate. You need to have all the ground gameplay, for instance.
There have certainly been good pirate games. I think about Sid Meier’s Pirates, which still is a reference for me, where you’re seeing the entire Caribbean and your ship represented as a little toy. But with Black Flag, we now have the technology to deliver a very good, high-definition, real life-sized pirate game.
How much does what you’re able to do in and to the world of Black Flag affect it in a permanent sense?
Our forts are similar to the Borgia towers in Brotherhood, if only in the sense that you have a vested gameplay interest in taking them over. They’re really strong, they have very heavy mortars that can destroy you easily if you’re not prepared and they’re defended by other ships, so…I mean, some of the areas in the south are pretty intense if you’re not ready.
So these are all part of the gameplay process whereby you’re conquering the maps, bit by bit, and these forts now become your allies. They’ll attack ships coming after you, and this is where it gets interesting, because now you can lure, say, some big Man o’ War ship over, and the fort will participate by attacking the ship for you.
What’s more, capturing these forts unlocks content, so some position in the ocean, say a shipwreck or naval contract, and so forth.
Assassin's Creed Black Flag Pirates Of The Caribbean Modded
EA puts out its sports games every year, and that’s a major part of their revenue engine, but they’re often criticized for doing so because of the repetition. The AC games, likewise, have been coming out at a rate of roughly one a year, and that’s not counting all the mobile tie-ins. What drives the teams making the AC series more, the need for an annual installment to drive revenue or the creative parameters of the story and gameplay?
Assassin's Creed Black Flag Walkthrough
It presents a potential problem, but that’s the challenge we have, and I’d first point out that we have several teams working on these games, so it’s not any one team that’s making each game inside of a year. So the team that’s doing Black Flag is not the same team that delivered ACIII, that delivered Revelations before it and so forth. Really, we have two to three core teams working in parallel.
And so the idea here is yes, okay, shareholders want their AC every year, but on the other hand, when you’re given two to three years to deliver one of these games, when you compare yourself to the rest of the industry, it’s not that bad, especially when you have the support of the company. Yes, we want to do an AC game every year, but the company realizes what that takes and gives us the means to do it right. With Black Flag, we were actually seven studios working on the single player plus two for the multiplayer, so it’s not just “Deliver something.” We have the full support of the company.
Assassin's Creed Black Flag Pirates Of The Caribbean Modes
Assassin's Creed Black Flag Manual
On the other hand, we have our mandate, we know what we have to do, and for me this is the difference between a designer and an artist. Artists can do what they want to — they have their own creative strictures. Designers, while they get to be creative and want a certain amount of freedom, still in the end have to deliver a product that meets certain requirements.