Overview
Age of Kings starts where Age of Empires Expansion: Rise of Rome leaves off. It begins in the Dark Ages after the fall of Rome and progresses through the Feudal Age, Castle Age, and - if you live long enough to spend the resources - Imperial Age. Age of Empires II: Definitive Edition – Lords of the West is now available for pre-order on the Microsoft Store and Steam! Coming January 26th! 👑 Coming January 26th! 👑 Create a Clan. Age of Empires II: Definitive Edition received 'generally favorable' reviews according to review aggregator Metacritic with a score of 84/100 from 32 reviews. Windows Central' s Cale Hunt praised the improved artwork, animations and quality of life additions but criticized the AI path finding and pointed out a need for further balancing.
As Mel Brooks put it in History of the World Part 1, 'It’s good to be the King!' Now everyone can grow up to be the king. Watch out, though, because you could also become a lowly trampled serf. Age of Kings is a masterful sequel to Age of Empires.
Age of Kings starts where Age of Empires Expansion: Rise of Rome leaves off. It begins in the Dark Ages after the fall of Rome and progresses through the Feudal Age, Castle Age, and -- if you live long enough to spend the resources -- Imperial Age. The campaigns are based on historical people and events. There are five campaign levels: The William Wallace learning campaign has seven scenarios. The Joan of Arc, Saladin, Genghis Khan, and Barbarossa campaigns each have six scenarios. Each of these will give even the most experienced players a run for their money, especially if played on the most difficult settings. They are ranked and increase in difficulty level as you move on to the next scenario and on to the next level. A random map is always good for some skill building and pure 'Kingdom Building/Kingdom Bashing.' There are 13 civilizations to choose from and each has one unique unit that can only be built by that civilization (with the exception of the Vikings who have two unique units). To be able to build your unique units you must get to Castle Age and build a castle. The unique unit’s special skills give you an edge, so build your castle as soon as you can and beat your opponent to the punch. Below is the list of each civilization and the unique unit that they have.
The Britons have the Longbowman.
The Byzantines have the Cataphract.
The Celts have the Woad Raider.
The Chinese have Chu Ko Nu.
The Franks have a Throwing Axeman.
The Goths have a Huskarl.
The Japanese have the Samurai.
The Mongols have Manguoai.
The Persians have the War Elephant.
The Saracens have the Mameluke.
The Teutons have the Teutonic Knight.
The Turks have the Janissary.
The Vikings have the Berserk & the Longboat.
Gameplay, Controls, Interface
It is wonderful to be able to play with either keystrokes or the mouse or a combination of the two to navigate and rule your kingdom. If you know how to play Age of Empires, then you already know how to navigate in this game. Even if you have never played Age of Empires (is there anyone out there who falls into that category?), you will find the learning curve short and you will be able to get the basics down quickly.
There are lots of new features and things to research. One of the things that is both exciting and discouraging is the number of things that you can research. It is next to impossible to come up with enough resources in order to research all that is available, so pick and choose what you need for the way you play. In Age of Empires I did get to the point where there was nothing left to research but I have not yet had this problem in Age of Kings.
One of the nicest new features is the town bell you can ring to call all your villagers to garrison the town center, protecting your town center and villagers from those unscrupulous raids on your economy. I guess if you played that way in the previous games you will have to come up with a new strategy. There is also a very nice feature that allows you to find your loafing villagers and get the freeloaders back to work. One of the biggest challenges is to keep all your villagers working, as they like to take breaks and stop contributing. Now you can click on the idle villager button or press the period key (.) and it will take you to the next loafing villager; the comma (,) takes you to the next idle military unit. The map view allows you to easily monitor your progress and yet it does not detract from the gameplay.
Overland trading with trade carts (which can be created at the market) has been added to the game, something that helps a lot with resources in land-based games. In Age of Empires you needed water to be able to trade. You can still trade on the seas but you are not restricted to this supply channel. You can convert almost any resource into gold through your market, but use it wisely since the trade rate gets worse each time you use this option. There are also new sources of food with wild animals and sheep as well as deer, farms, and fishing.
Working gates for your walls now means you do not have to leave a hole and try to defend it any more. Just make sure you monitor the gate because the enemy can walk through when your people open it.
A good source of obtaining 'free' gold is collecting artifacts and depositing them in your monastery where your monks will exchange them for gold. If you destroy a monastery with artifacts in it you can take them back home to your own monastery. In one game, I received almost 3,000 gold just from the artifacts. It is well worth the risk of losing a monk to get all the gold you can. Go for the gold.
Multiplayer
Multiplayer mode is my favorite part of the game. The computer opponents are smart and the artificial intelligence is better in Age of Kings, but there is no substitute for a live opponent (even if that opponent is only your very computer-savvy six-year-old). There is an advanced mode and a simple map mode. If you do not have enough information use the advanced mode, if it is too complicated go to the basic display.
Graphics
The screenshots just do not do this game justice. To get the full experience you need to see the graphics and animation in action. The depth and detail is great and the scale of the buildings to the people is one of the biggest improvements over the original. There is a very nice addition to finding those lost workers on the map. If a villager gets behind a building or a natural obstruction like a tree you will see an outline glowing through the building or through the forest. The animation is crisp and quite fluid, a real treat for so much going on at the same time.
Audio
The audio is up to the high standards of Age of Empires. There are unique sounds that alert you when there is something that needs your attention. I turn off the background music in most games, but I actually like the music in Age of Kings -- it stays in the background where it should be. Too many games now center the game on the music in an attempt to make up for the lack of content. Do not play this game without sound support; you will not be able to keep up effectively without the warnings and alert sounds. More games should learn from Age of Kings on the proper use of sound that contributes to gameplay and stop using it as filler.
System Requirements
I am impressed with how well this game runs on the minimum system. The minimum requirements state that you will need a multimedia PC with Pentium 166MHz or higher processor, Microsoft Windows 95, 98 or NT with Service Pack 5 for the OS. You will also need 32 MB RAM, 200 MB hard disk space and 100 MB free for the swap file, a SuperVGA monitor supporting 800X600, 256-color resolution and 2 MB VRAM and a quad-speed CD-ROM drive. You will need a mouse, 28.8 modem or higher for Internet or head-to-head play, and a sound card with speakers or headphones. By today’s standards this is a pretty low-end machine, and yet the game plays very well on a PC equipped this way. I did play on my old 166MHz PC for testing purposes and it performed quite well. A large game with large population limit would be too much for the minimum PC, but with computer prices as they are today, I do not see this as an issue. There are a lot of inferior games that require a lot more PC to play.
Documentation
The documentation is up to the usual high standards Age players have come to expect. The manual is very nice and quite complete. The quick reference card is wonderful and is also available online, so now if you do not have a card handy, you can look it up in the online help. I find the printed card and book refreshing to see provided and I would gladly pay a little extra to have these sorts of items included in all the games I buy. Thanks for not skimping, guys. The readme.doc file on the CD is very complete -- be sure to read it for late-breaking civilization changes and information on possible hardware conflicts.
Bottom Line
The only reason I did not give this game 100 out of 100, as great as it is, is that it is a sequel. It is not a totally new idea with groundbreaking creativity and originality. Don’t get me wrong, I love this game and it already has my vote for Game of the Year. Even if another game happens to get a higher score this year, Age of Kings will still get my vote because it has staying power and I cannot say that for too many games these days. Sure, some games are fun when they first come out, but I find myself losing interest fast with most of them. Age of Kings, Age of Empires, and the Rise of Rome Expansion Pack are all timeless and they will stay through the 'Ages' installed on my computer for many years. The suggested retail price is $54.95 and it is worth the full price. I am already looking forward to an expansion pack for Age of Kings. It will be hard, however, to find things that they left out and can improve or expand upon, but I hope they do. It is rare to find a sequel that is better than the original game it is based upon, especially when the original game was so good. My hat is off to Ensemble Studios and Microsoft for a job well done.
Age Of Empires 2 Definitive Edition Johanna Von Orleans -
Last August on Gamescom 2017 Microsoft announced a nice suprise for the aoe2 fans: Microsoft is working on Age of Empires 2: Definitive Edition! I collected all the information I could find and made the complete guide. Let’s dive into aoe2de.
Age of Empires @ Gamescom Live
Lets walk you through the Age of Empires @ Gamescom Live show. As teased in June during the E3 there was a big Age of Empires event on the first night of Gamescom 2017. The one hour event was setup to celebrate the 20th anniversary of the franchise this year. The show was a balance of pleasing the aoe fans and also introducing it to new people. Dozens of fans showed up for the live show. The spotlight was on the already announced Age of Empires: Definitive Edition. The streaming fans also saw some familiar faces when they interviewed the casters ZeroEmpires and Killer B. Followed by gameplay example videos, some lan action, an interview with the Forgotten Empires team, some promotion for the Microsoft sponsored Escape Euro Cup finals on Gamescom and giveaways until finally they started the announcements!
First up was the new Age of Empires: Definitive Edition trailer with new game details, the release date (later postponed to Februari 20th) and the start of the closed beta. Followed by the quick note that they will also do Age of Empires 2: Definitive Edition (Wow!) and Age of Empires 3: Definitive Edition. Closing of the show with the teaser for new installment: Age of Empires 4 (Wow!!).
Overall I found it a positive and energetic event to watch. The hosts did a good job to move the show along for the casual viewers, but there was enough room with new details for the aoe fans. That they worked with ZeroEmpires and involved the community in the show is a big plus. Microsoft #clearly invested in the show and have big plans for the series.
Age of Empires: Definitive Edition
To understand the plan for aoe2de we first have to look at Age of Empires: Definitive Edition. The game was announced in June 2017 at the E3 event from PC Gamer. Maybe with a little push from Bill Gates.
The developer: Forgotten Empires
Microsoft Studios can no longer work with Ensemble Studios, because they closed the studio ten years ago. The developer for the remaster is Forgotten Empires. A group of former fanmods that were the creative force behind three popular aoe2hd dlc’s. Last summer they announced that former Ensemble Studios lead engineers Matt Pritchard and Rich Geldreich had joined there team. Nothing more then a dream team to work on Age of Empires: Definitive Edition.
Definitive Edition
“Sticking with the spirit of the Age series, the Definitive Edition will have a map editor and mod support.” Via Mashable
The definitive edition is a remaster of the original Age of Empires game from 1997. Microsoft Studios announced new 4k graphics, improved balance based on UserPatch, different zoom modes, a classic mode, multiplayer, a map editor and mod support. The new graphics look closer to aoe2. Because both aoe1 and aoe2 are build on the Genie engine the Forgotten Empires had experience to improve the game with new features formerly only available in aoe2. Nothing game changing, but improvement we come to espect in modern games like the ability to queue multipe unites and a hotkey to find idle villagers. The multiplayer uses Xbox Live framework, but like with other pc games you don’t need the Xbox Live Gold console subscription to play the multiplayer. If you don’t like the graphics or the new features you can still play the original game in classic mode.
The game will be released on Microsoft’s own Windows Store for Windows 10. Because of some missing features like mod support the release of Age of Empires: Definitive Edition was postponed from the original October 19th 2017 to Februari 20th 2018.
Age of Empires 2: Definitive Edition
There is not much known about Age of Empires 2: Definitive Edition. In the Gamescom announcement Adam Isgreen from Microsoft Studios only mentioned that they want to take the the same care of aoe2de as they did with aoe1de. That sounds like Forgotten Empires is also involved, but Bert Beeckman aka Cysion cannot confirm this. They are only the graphics and creative support for aoe2hd, but the full developer of aoe1de. I think more details will follow soon after the release of aoe1de.
Age Of Empires 2 Definitive Edition Guide
“I can’t deny, nor confirm” CysionBE on reddit
If we follow the details from aoe1de we could expect new 4k graphics, zoom modes and exclusive Windows Store and Windows 10 release. However I don’t think that will happen.
Age of Empires II HD
The big difference between aoe1 and aoe2 is that the latter had an incredible successful release on Steam. Since 2013 the hd edition sold around five milion copies, has more then 400.000 active players every two weeks and a review score of 92%. Even if Microsoft wants to release the definitive editions only to build hype the next few years for aoe4 they cannot discard this playerbase of milions of fans. A release exclusive on Windows Store could potential splinter the community that the Forgotten Empires team nurtured to growth the last five years.
My hope is that they upgrade Age of Empires II HD on Steam with a dlc to Age of Empires 2: Definitive Edition. Just like with Rise of Nations: Extended Edition Microsoft Studios could release it on Windows Store and Steam simultaneous with crossplay. This would please the active players on Steam and get them the Windows Store release and promotion for aoe4 they want. And if I’m right it could be possible that there is a team of Forgotten Empires already working on it for the last ten months. This unknown dlc for aoe2 on SteamDB could very well be Age of Empires 2: Definitive Edition.
Age of Empires 3: Definitive Edition
Age Of Empires 2 Definitive Edition Johanna Von Orleans French Quarter
Just like aoe2de there is not much known about Age of Empires 3: Definitive Edition. A graphic overhaul and a release on Windows Store seems most likely. Just like aoe2hd this game is successful on Steam. With 2.5 milion sales and 150.000 active players every two weeks it’s most likely to need crossplay between Steam and Windows Store to keep the community together.
Age of Empires 4
There has been much discussion about the meaning of the Age of Empires 4 teaser. The narrator and graphics reference all the old games and artwork. Even the logo is in the familiar style. It ends with the calling for a new age. Unlike the old booklet there is no reference of World War I, World War II or a future setting. I think that they will stick with the timeframe that made the franchise most successful: the aoe2 timeframe.
Microsoft also announced the new developer: Relic Entertainment. A seasoned rts developer that has a successful franchise based in the World War II timeframe. According to ZeroEmpires the development in August 2017 was a early stage technical demo. Starting there it will take minimal two years, but most likely more to finish a complete game. The Relic developers are active seeking for input on what should be focus of the game. A meetings with pro players, casters and community people has happened after Gamescom. Luckily for Relic they are based in the same city as SkyBox Labs, the developers of the most active title in the franchise.
2018
aoe1de will be released next month and I expect some news for aoe2de to follow shortly after. It will be an active year for the aoe franchise and community. I will do my best to update this blog when any news breaks. The wiki is also still in development so you really should keep an eye out for updates on this blog. Subscribe via RSS and follow @aoe2wiki on Mastodon for the latest news.